Vuforia for Unreal is a Plugin which integrates the tracking functionality of the Vuforia AR SDK with the rendering power of Unreal Engine 4.
Installation
Hi shiekhumar93, Since we have not heard back from you in a while, we are marking this post 'resolved' for tracking purposes. However, if you are still having problems installing Android Codeworks on Macs running Sierra, please respond with the requested information and we will continue to investigate.
Dependencies
- Unreal Engine 4.16.2 with Android Platform set up
Build instructions
- Clone this Repository
- Copy the content of the Vuforia SDK (vuforia-sdk-android-6-2-10) inside the
Plugins/CFVuforia/VuforiaSDK
folder - Open the Project, go to
Project Settings
>Plugins > Vuforia
and insert your Vuforia License Key - Launch the Project on an Android device
How to integrate into your own Project
- Copy the CFVuforia Plugin inside your Project's Plugin folder
- Copy
BlankTexture.uasset
andM_DynamicTexture.uasset
from the PLugins Content folder to the Project Content folder - Copy the content of the Vuforia SDK (vuforia-sdk-android-6-2-10) inside the
Plugins/CFVuforia/VuforiaSDK
folder - Open your Project, drop the Vuforia Actor in the World and be sure to select 'Player 0' in the Auto Player Activation select box.
- Open the Project, go to
Project Settings
>Plugins > Vuforia
and insert your Vuforia License Key
Troubleshooting
Build failed
- Ensure that you have copied the Vuforia SDK inside the Plugins VuforiaSDK folder
Black screen
- Ensure you have set your Vuforia License Key in the Project Settings
- Ensure you have copied the two Assets (BlankTexture.uasset and M_DynamicTexture.uasset) inside your Project Content folder
- Remove the Vuforia Actor from the World and readd it to the World, don't forget to set the 'Auto Player Activation' to 'Player 0'
No Content shown on the Target
- If you can see the Camera stream, but your Content is not shown on the Target (stonesandchips), be sure that your Content is placed at 0,0,0 in World coordinates. The Plugin currently only supports one Target, whos Content needs to be in the middle of the World.
- Ensure that you react on the TrackingLost/Found Events (for an example how to use them look at the level blueprint in the project of this Repository)
Copyright and License
Vuforia4Unreal is provided under the BSD-3-Clause.
Copyright 2016-2017 Georg Vienna, Elias Tappeiner @ Codeflügel GmbH
All product names, logos, and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.
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Features
Android Development:
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Supported Operating Systems:
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Developer Webinars
Instructional Videos and Webinars can be found here.
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